STEAMLab
The STEAM Lab stands as a beacon of innovation within any school setting. It serves not only as a space for unleashing creativity but also as a hub for cultivating essential collaborative skills. Embracing the concept of a 'Super Team,' students blend their distinct talents to form a collective force capable of tackling diverse challenges.
More than just a physical space, the STEAM Lab represents a progressive educational philosophy that can be seamlessly integrated into any school. By harmonizing tradition with modernity and fostering collaboration between art and science, the lab becomes a catalyst for shaping a better world through innovation and teamwork. It's not merely a room; it's a transformative approach that empowers students to build bridges between the past and the future.
The lab's strategic design, with its five adaptable zones, ensures a conducive environment for creative exploration aligned with class themes and learning objectives. This intentional layout fosters an atmosphere where students can thrive individually while seamlessly transitioning into collaborative endeavors. STEAMLab blends the latest technologies, such as programmable robots, advanced projection systems, virtual and augmented reality, with traditional materials like wood, fabrics, and paper. These elements are woven into immersive educational adventures that combine elements of educational games and project work.
Projects undertaken within the STEAM Lab transcend traditional education boundaries, offering students a platform to implement a myriad of ideas. By seamlessly integrating science, technology, engineering, arts, and mathematics, the lab provides a holistic learning experience. This approach not only imparts theoretical knowledge but also equips students with practical skills for navigating real-world problem-solving scenarios.
STEAMLab is therefore a place where:
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tradition meets modernity
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the past builds the future
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art is friends with science
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we create a better world
How are classes conducted in STEAMLab?
STEAM projects are implemented in STEAMLab, based on work in each of the five STEAMLab zones. Students are divided into groups and work in each zone to complete all the work necessary to complete the project. To illustrate how projects are carried out in the future STEAMLab space, let's analyze an example project "Robotic Theater - Romeo and Juliet" for grades 1-3:
In zone A
students develop a project concept, think about what a robotic theater will be for them and how they want to create it. They share the work, plan all activities, define the project's goals and the method of its implementation. Divided into groups working in specific zones, they perform individual stages of the project. They define the rules of cooperation between individual groups and the time necessary to implement activities. Then, individual student teams work in parallel in five zones to perform their tasks.
In zone S
students learn about the climate and natural conditions of northern Italy. They will find out, for example, what weather and natural conditions the performance will take place in. When creating a model of the theater, they will know what vegetation they should design on the model of the theater and what clothes the main characters will wear. Should Julia wear a dress with long or short sleeves? How hot is the sun over Verona?
In zone T
students will program robots that recreate the characters of Romeo and Juliet in such a way that they play their roles by using the appropriate code.
In zone E
students will create a model of the show. They will use cardboard, wood, paper and fabric to create a scenery in which the performance will take place, a scenery on which the robots playing the main roles will be able to move smoothly (the students will therefore have to take into account the technical conditions of the project.) In zone E, the students will also make for robotic actors Romeo and Julia's costumes.
In zone A
students will learn the cultural and literary context of the project, and will also consolidate project elements made in individual zones. And then, at the end of the project, they will present its effects.
In zone M
students will make all the calculations necessary to create the structure of the model, e.g. how high Julia's house should be and at what height her famous balcony should be located. In this way, all work performed in the Engineering zone will be accurate, purposeful and lasting.
The example of classes presented above shows uniform operation in all zones. It also demonstrates the design work that underlies STEAM projects. The scope and level of difficulty of the projects, and therefore the scope of work in individual zones, depend on the age of the students, the scope of the STEAM project and the tools with which a given STEAMLab is equipped.
The three most significant advantages of incorporating a STEAMLab into educational settings
1. STEAMLab - is a place for holistic development of students, providing comprehensive education using five STEAM thematic blocks.
2. STEAMLab - a forge of future competences, where each student can develop their individual talents in complementary teams.
3. STEAMLab - is a laboratory of educational innovations enabling the education of students of all ages, from preschoolers to seniors.